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Kinetic user interface : ウィキペディア英語版
Kinetic user interface

Kinetic user interfaces〔V. Pallotta, P. Bruegger, and B. Hirsbrunner, ''Kinetic User Interfaces: Physical Embodied Interaction with Mobile Pervasive Computing Systems'', in: Advances in Ubiquitous Computing:Future Paradigms and Directions, IGI Publishing, February, 2008. http://www.igi-global.com/books/additional.asp?id=7314&title=Preface&col=preface〕 (KUIs) are an emerging type of user interfaces that allow users to interact with computing devices through the motion of objects and bodies.
Instances of KUI are, for instance, Tangible User Interface, motion-aware games such as Wii and Microsoft's Kinect,and other interactive projects.〔S. Benford, H. Schnadelbach, B. Koleva, B. Gaver, A. Schmidt, A. Boucher, A. Steed, R. Anastasi, C. Greenhalgh, T. Rodden, and H. Gellersen, ''Sensible, sensable and desirable: a framework for designing physical interfaces.'' http://www.equator.ac.uk/var/uploads/benfordTech2003.pdf〕
KUI is also related to a new interaction design pattern focused on activities〔Li, Y. and Landay, J. A. 2008. Activity-based prototyping of ubicomp applications for long-lived, everyday human activities. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05–10, 2008). CHI '08. ACM, New York, NY, 1303-1312. http://dub.washington.edu/djangosite/media/papers/tmpBhYrvD.pdf〕 and to incidental interaction.〔(Alan Dix's on incidental interaction )〕
==References==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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